Alvin High School Art 3 Digital Art and Media Syllabus
Instructor - Eli Lipschutz
elipschutz@alvinisd.net
Instructor - Eli Lipschutz
elipschutz@alvinisd.net
In this course, the goal is to educate students to be self-directed learners, collaborative problem solvers, and produce quality work.
Course Description
Art 3 Digital is a continuation of the skills learned in Art 2 Digital. In Art 3 Digital, students will work on long term projects allowing them to master skills and develop their personal style. Students will utilize critical thinking, problem solving, and aesthetic judgment while further exploring digital drawing, digital painting, and photographic manipulation. Students will also use 3D modeling, animation, and video editing.
Course Learning Standards
- Engage in planning and development of composition, content, and ideas.
- Use effective composition by applying the Principles of Design.
- Demonstrate craftsmanship using relevant skills and processes.
- Demonstrate understanding and proper use of digital media and technology.
- Applies art processes and techniques.
- Able to self assess strengths and weaknesses of work in order to improve skill.
- Able to execute the ideas behind their work.
- Develops ideas and content across multiple works.
- Investigates and experiments to develop personal style and artistic ability.
Students will be exploring illustration and color in Adobe Photoshop and Adobe Fresco, with an emphasis on rendering both environments and a variety of subjects. We will also incorporate 3D modeling, animation, and video editing.
Grading
Students will turn in 2 assignments per week, and complete 3 long term projects that will count as major grades.
Daily grades will account for 60% of the final grade
Major grades will account for 40% of the final grade
Each day an assignment is late will result in a 10 point deduction.
Daily grades will account for 60% of the final grade
Major grades will account for 40% of the final grade
Each day an assignment is late will result in a 10 point deduction.
Rubric
- Proper handling of materials/technology
- Putting up artwork in the designated spot/Saving work to school drive and Google drive/flash drive
- Cleaning up work area before the end of class
- Computers will not be used for video games, watching videos, or shopping
- Cell phone put away for entire class unless teacher has given permission to use phone for assignment
- Attempting and Completing every step of the assignment
- Initial design/research for assignment (thumbnails/sketchbook/looking up artists/new techniques, etc)
- Attention to detail
- Time spent on assignment/Time Management
All work will be graded through Google Classroom.
Class Fees
There is a $20 class fee per semester. Fees can be paid on MySchoolBucks, check, or cash. Waivers are available.
Class Rules
Cell phones are not allowed in class. Computers in the lab must be used appropriately and not for video games, watching videos, or shopping. Any suspicion of using VPNs (virtual private networks) in order to play video games, watch videos, or shop on the computers will result in a disciplinary write up.
We will be working primarily in Adobe Creative Suite. While taking this course students will have access to Adobe Creative Suite if they have a compatible computer at home.
It is never expected that students purchase this software or bring their own computers to class.
- All graphic assignments should be turned in through Google Classroom as JPG files unless otherwise stated.
- All animation assignments should be turned in through YouTube unless otherwise specified.
- Files to be printed will be emailed to me in PDF form and must have a minimum resolution of 300 ppi.
- Turning in someone else's work as your own is considered cheating. If this occurs, a grade of ZERO will be placed in the grade book for both the student who turned in the work and the student who provided the work and will not change until the student turns in his/her own work.
We will be working primarily in Adobe Creative Suite. While taking this course students will have access to Adobe Creative Suite if they have a compatible computer at home.
It is never expected that students purchase this software or bring their own computers to class.